// Apply to Color property
speed = 1; // Cycles per second
hsl = [time * speed % 1, 1, 0.5, 1];
hslToRgb(hsl);
Automatically loops the layer’s fill or stroke through the entire RGB spectrum using HSL (Hue, Saturation, Lightness) math. This creates a seamless, chromatic color shift without needing keyframes or gradient effects.
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Perfect for creating psychedelic backgrounds, RGB gaming keyboard aesthetics, or dynamic, shifting gradients in abstract motion graphics.